

This video shows the difference between cancellable slashes and non-cancellable slashes in a combo. Slash 2 doesn't even finish before slash 1 kicks in again, the frames are cancelled midway allowing a faster transition into the next attack. There is a problem with this cancel: the first slash is vulnerable as it can't be cancelled midway, but as shown in the next vid - the 2nd slash of Rebellion can be cancelled at any time. This stops Dante from doing the ending part of the combo. What I am doing here is hitting Guard at the end of the animation to reset the combo string back to the beginning each time (G-cancelling). That opening slash does not cancel at all - this is a technique which will leave you open since additional commands will not be executed until the animation is finished. The way you counter this is to learn which moves have frames which can be cancelled with the Guard button so that you can repeatedly perform parts of combo strings which DONT leave you open at all this first clip is an example with Rebellion: There are a lot of moves and animations which wont immediately cancel into a move, evade or jump, so the next command buffered in will not execute until that animation has finished. The best way to stay safe with Dante is to always be ready to evade, jump, change direction or attack immediately at all times - meaning you don't want to be stuck in a move watching helplessly as you get battered. Royal Guard - Hell raised by Lionheart and Saurian G-Cancelling Animation cancelling - Royal Guard, Rebellion: Click here for the Swordmaster Style Guide. The "Swordmaster" style will be covered in a separate guide. This technique guide covers the "Royal Guard" style, using "Rebellion" and "Beowulf" as example melee weapons.
